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Ludo Rules and Strategy for 2 to 4 Players

Ludo explained: getting out with a six, moving and capturing, safe squares, the home column and exact rolls, bonus rolls, house rules and choosing a token.

By the DailyGameClub teamUpdated 5 min read

Ludo is the family race game: four tokens each, a die, a cross-shaped track, and the first player to bring all four tokens home wins. It descends from the Indian game Pachisi and has been played in its modern form for well over a century. Most of Ludo is luck, which is why families love it, but the choice of which token to move is real, and a player who chooses well wins noticeably more often. Ludo plays against one to three robots or with friends on one device, with the house rules below available in the settings.

The rules

  1. Setup: each player has four tokens in a coloured base and a start square on the track. Players take turns rolling one die.
  2. Getting out: a token leaves the base only on a roll of six (or a one as well, in the settings), landing on the player's start square.
  3. Moving: move one token forward the number rolled, clockwise round the track. You choose which token.
  4. Bonus rolls: a six earns another roll. In the settings, a capture or a token reaching home can earn one too, and three sixes in a row can end the turn.
  5. Capturing: landing on a square occupied by a single enemy token sends that token back to its base.
  6. Safe squares: tokens on a star square or on any player's start square cannot be captured (safe squares can be switched off).
  7. Home: after a full lap a token turns into its own coloured home column and needs the exact roll to reach the home square at the end.
  8. Winning: the first player to get all four tokens home.

Choosing which token to move

With several tokens on the track, the roll is luck but the choice is yours. In order of priority:

  1. Capture if you can, unless the capturing token lands somewhere it will be captured straight back and the capture gains little.
  2. Get a token home when the exact roll comes; a token at home is safe forever.
  3. Move a token out of danger: a token one to six squares ahead of an enemy token can be hit next turn. Moving it onto a safe square or beyond the enemy's reach is worth more than advancing a token that is already safe.
  4. Bring a new token out on a six when you have fewer than two on the track, so that bad rolls always have a use.
  5. Advance the leading token when nothing else is pressing.

A typical choice

You roll a four. Token A is on a star, token B is three squares ahead of a red token, token C is five squares behind a green token. Moving C captures green: do it, unless a blue token sits one to six squares behind the capture square (then weigh the risk). If no capture is on, move B: it is in danger and A is already safe.

Counting danger

A token is in danger when an enemy token sits one to six squares behind it (the enemy needs that exact roll). Two enemy tokens behind double the danger; a safe square cancels it. Before each move, glance behind every token you might move and ask how many enemy tokens could reach its new square. Tokens just ahead of an enemy's start square are in extra danger, because a six brings a new enemy token out right behind them.

Spreading out

Having two or three tokens on the track beats having one: a single token must take every roll, good or bad, while several tokens let you choose. Keep a token near the start of your lap as a "spare" so that a roll that would push your leading token into danger can be spent elsewhere. Late in the game, the spare also lets you wait on an exact roll for the home column without wasting turns.

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House rules and what they change

  • One or six to get out: more tokens on the track sooner; the game is faster and more tactical.
  • Bonus roll on a capture or on reaching home: rewards aggression and finishing.
  • Three sixes end the turn: the traditional rule; it stops a run of sixes carrying one token round the board.
  • No safe squares: every token is always vulnerable, and spreading out becomes a risk as well as a benefit.

Agree them before you start when playing with friends; the settings panel shows which are on.

Common mistakes

  1. Moving the leading token every time. Choose by danger and opportunity, not by position.
  2. Leaving a token just past an enemy start square. A six brings a hunter out behind it.
  3. Bringing out a fourth token when three are already racing. Tokens in the base cannot be captured; sometimes leave one home.
  4. Forgetting the exact roll. A token in the home column cannot overshoot; keep other tokens moving while you wait.
  5. Capturing into certain recapture for a token that has barely left the start. Count what the capture costs.

Glossary

  • Base: the coloured corner where tokens wait.
  • Start square: where a token enters the track; a safe square.
  • Star square: a safe square on the track.
  • Home column: the coloured path to the centre, reached after a lap.
  • Exact roll: the roll needed to land on the final home square without overshooting.

Play it now

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Questions and answers

Do I need a six to start in Ludo?

By default, yes: a six brings a token out of the base and earns another roll. In the settings a one can bring a token out as well.

What are the safe squares?

The star squares on the track and every player’s start square. A token on a safe square cannot be captured. Safe squares can be switched off in the settings.

Do I need an exact roll to get home?

Yes. A token in its home column moves only with a roll that lands it exactly on the final square. Move another token with a roll that is too big.

Is the die fair?

Yes. Every roll uses your browser’s cryptographic random numbers, for you and for the robots alike, so each face comes up one time in six.

How many players can play Ludo here?

Two to four: you against one, two or three robots, or people taking turns on one device. The board games with friends also allow online play by code.

Written by the DailyGameClub team from the rules as DailyGameClub plays them. Updated October 15, 2026. New to a word? See the glossary. Spotted a mistake? Tell us.

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