DailyGameClub

Logic games

Peg Solitaire: How to Solve It

How to solve peg solitaire: the habits that leave one peg, and solutions for the cross, the plus, the triangle of 15 holes and the full 33-hole board.

By the DailyGameClub teamUpdated 5 min read

Peg solitaire is played alone on a board of holes. A peg jumps over a neighbouring peg into the empty hole just beyond, and the peg it jumped over comes off the board. Keep jumping until one peg is left. Peg Solitaire has seven boards: five shapes on the classic cross of 33 holes, the triangle of 15 holes, and the full board. This guide explains the habits that leave one peg and gives full solutions.

How the game works

Tap a peg and then the empty hole two along from it. On the cross, jumps go along rows and columns, never diagonally; on the triangle they also go along both slopes. Most puzzles ask for the last peg to finish in the centre hole, which is marked. If no jump is left, you are stuck and can undo.

Every solution to a board has the same number of jumps, one fewer than the pegs, because each jump takes off exactly one peg. So the game counts every jump you make, even the ones you undo, and three stars go to a clean solve.

Naming the holes

On the cross, columns are a to g from the left and rows 1 to 7 from the bottom, like a chessboard, so the centre hole is d4. The triangle’s holes are numbered 1 to 15, row by row from the top point, left to right. A jump is written as the peg’s hole and the hole it lands in: d5 to f5 means the peg on d5 jumps over e5 into f5.

Habits that help

  • Work from the outside in. Pegs far out on the arms are the hardest to reach later, so clear them while there are still pegs nearby to jump over.
  • Watch the corner holes. A peg in one of the corner holes at the end of an arm, such as c7 or g5, can never be jumped over. It can only leave by jumping itself, so keep a peg beside it until it does.
  • Keep the pegs together. A peg left far from the others is hard to reach again: another peg has to come right next to it before either can jump.
  • Think about the end. The last jump lands in the centre, so the last two pegs must sit in a line with it, one next to the centre and one two away.

The Little Cross

Six pegs: d6, c5, d5, e5, d4 and d3. Five jumps:

  1. d5 to f5.
  2. d3 to d5.
  3. c5 to e5.
  4. f5 to d5.
  5. d6 to d4.

The Plus Sign

Nine pegs in a plus around the centre. Eight jumps:

  1. d5 to d7. 2. d3 to d5. 3. b4 to d4. 4. d4 to d6. 5. d7 to d5. 6. f4 to d4. 7. d5 to d3. 8. d2 to d4.

Advertisement

The Fireplace

Eleven pegs: the top arm, the three holes below it, and c4 and e4 either side of the empty centre. Ten jumps:

  1. d5 to f5. 2. e7 to e5. 3. c7 to e7. 4. e4 to e6. 5. e7 to e5. 6. f5 to d5. 7. d6 to d4. 8. d4 to b4. 9. c6 to c4. 10. b4 to d4.

The Triangle

Fifteen holes with only the top one, hole 1, empty. The last peg can finish anywhere. Thirteen jumps:

  1. 4 to 1. 2. 6 to 4. 3. 1 to 6. 4. 7 to 2. 5. 10 to 3. 6. 12 to 5. 7. 13 to 6. 8. 2 to 9. 9. 3 to 10. 10. 15 to 6. 11. 6 to 13. 12. 14 to 12. 13. 11 to 13.

The Arrow and the Diamond

The arrow has seventeen pegs and the diamond twenty-four. There is no short list of moves to learn for these, but the habits above carry you through: clear the tip of the arrow and the far points of the diamond first, then work the pegs in towards the centre in pairs, and keep the last few pegs in a tight group around d4.

The Full Board

Thirty-two pegs and an empty centre: the classic. Thirty-one jumps:

  1. d6 to d4. 2. b5 to d5. 3. c7 to c5. 4. e7 to c7. 5. d5 to b5. 6. a5 to c5. 7. e5 to e7. 8. g5 to e5. 9. c4 to c6. 10. c7 to c5. 11. a4 to c4. 12. c4 to c6. 13. e4 to c4. 14. g4 to e4. 15. e4 to e6. 16. e7 to e5. 17. c3 to c5. 18. c6 to c4. 19. a3 to c3. 20. d3 to b3. 21. e2 to e4. 22. g3 to e3. 23. c1 to c3. 24. c4 to c2. 25. e1 to c1. 26. c1 to c3. 27. b3 to d3. 28. d3 to f3. 29. e5 to e3. 30. f3 to d3. 31. d2 to d4.

A little history

A French engraving from 1697 shows a princess at the court of Louis XIV playing peg solitaire, so the game is well over three hundred years old. The board with 33 holes is often called the English board; a French board adds four more holes. When a chain of jumps by the same peg is counted as one move, the full board can be solved in 18 moves, found by Ernest Bergholt in 1912 and shown to be the fewest possible by John Beasley in 1964.

Play it now

Every game is free in your browser, with nothing to download. See all the logic games.

Questions and answers

How do you win peg solitaire?

Leave a single peg on the board, in the centre hole if the puzzle asks for it. Work from the outside in and never leave a peg alone with nothing to jump over it.

How many jumps does the full board take?

Thirty-one: each jump takes off one peg, and 32 pegs must come down to one. Counting a chain of jumps by one peg as a single move, the fewest possible is 18 moves.

Can every peg solitaire board be solved?

Not every starting position. Every board in the game has been solved by a program, so one peg is always possible here.

Written by the DailyGameClub team from the rules as DailyGameClub plays them. Updated October 27, 2026. New to a word? See the glossary. Spotted a mistake? Tell us.

Games