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Arcade and sports

Brick Bounce Tips: Angles and Power-ups

How to score more in Brick Bounce: aiming with the paddle, getting the ball behind the wall, two-hit bricks, power-ups, speed and the daily walls.

By the DailyGameClub teamUpdated 5 min read

Brick Bounce is a paddle, a ball and a wall of coloured bricks. The ball bounces off the sides and the top of the board, off every brick it breaks and off your paddle at the bottom. Let it fall past the paddle and you lose a ball. Break every brick and the next wall appears. It sounds simple, and the first wall usually is; the skill is in aiming the ball rather than just returning it.

How the game works here

You start with three balls. The ball waits on the paddle until you launch it: press Space, tap the board or press Launch. Move the paddle by dragging anywhere on the board, by moving the mouse over it, with the arrow keys or A and D, or with the arrow buttons under the game. P pauses.

What happensPoints
A brick breaks10
A two-hit brick cracks5
A two-hit brick breaks20
You catch a power-up25
You clear a wall100 times the wall's number

The first wall has five rows of eight bricks. Each new wall has one more row, up to eight, is built in one of several shapes and starts the ball a little faster. From the second wall on, some bricks are darker: they need two hits, and the first one leaves a crack.

Aiming with the paddle

Where the ball meets the paddle decides where it goes next. A hit in the middle sends it almost straight up; the further from the middle, the flatter it flies, up to about 60 degrees from straight up at the very ends. The ball's own direction does not matter, only the spot on the paddle.

That makes the paddle a steering wheel. To send the ball left, let it land on the left half; to send it right, on the right half. In practice you move the paddle so that the ball lands slightly off centre on the side you want, which is easier than it sounds once you watch the ball rather than the paddle.

  • Steep shots from the middle are safe and slow to come back: good when you need time.
  • Wide shots from the ends reach the side columns and the corners, where the last bricks of a wall like to hide.
  • Alternate between them to break up the wall evenly instead of drilling one hole.

Get behind the wall

The best moment in the game is a ball that slips through a gap and bounces around above the wall, breaking bricks from behind while you wait. Aim for it on purpose: clear one column near a side, then keep sending the ball up that column with wide shots. Once it is through, keep the paddle centred and enjoy it; it will come back down somewhere you can reach.

Opening the side

On the first wall, steer three or four shots up the far left column by letting the ball land on the left end of the paddle. Each one breaks the lowest brick left in that column. When the top brick goes, the next wide shot climbs straight through the gap and runs along the top of the board, breaking bricks from above until it finds its way back down.

Two-hit bricks and power-ups

Dark bricks take two hits and are worth more when they break, so a gap through a dark row is worth the extra shots. A few bricks on every wall, three to five, carry a power-up and show a small white star. When one breaks, a capsule falls straight down; catch it with the paddle.

CapsuleWhat it doesHow long
↔ bluea wider paddle12 seconds
◷ purplea slower ball, about 30 percent slower9 seconds
+ pinkan extra ball, up to four at a timeuntil it is lost

Every capsule caught is worth 25 points. Chase one only when the ball is safely on its way up: losing a ball to grab a power-up is a bad trade. With two or more balls in play, watch the lowest one and let the others take care of themselves, since a ball counts as lost only when the last one falls.

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Speed and staying calm

The ball speeds up a little the longer a rally lasts, every few seconds, up to a top speed. A new ball, after one is lost or a wall is cleared, starts at the wall's own speed again. The slow capsule is most useful late in a long rally, when the ball is at its fastest.

  • Keep the paddle near the middle between hits. From there it is never more than half the board away.
  • Move early. Watch where the ball will cross the paddle's line and get there before it does.
  • Don't swing at the last moment. A sudden move often makes the ball land on the very end and fly off flat.

The daily walls and free play

The daily challenge builds the same walls for everyone that day, with the power-up bricks in the same places, so you can compare scores with friends. The ball's path is yours, so two players rarely get the same game. Free play builds new walls every time.

Scores and records

Every game ends with your score, the wall you reached and the bricks you broke, and a new personal best gets a short celebration. The High scores box under the game lists your ten best games in the current mode with their dates. Brick Bounce runs entirely in your browser, so nothing is sent to our server and scores are not part of the daily leaderboards. If you like quick reactions and steering, Snake and Pinball are close cousins.

Play it now

Every game is free in your browser, with nothing to download. See all the arcade games.

Questions and answers

How do I aim the ball?

With the paddle: a hit in the middle sends the ball almost straight up, and a hit near either end sends it out wide to that side.

Why did the ball get faster?

The ball speeds up a little the longer a rally lasts, up to a top speed, and every new wall starts a little faster. A new ball starts at the wall’s own speed.

What are the dark bricks?

They need two hits. The first hit cracks them and the second breaks them, for more points than an ordinary brick.

Where are my scores saved?

In your browser on this device. Brick Bounce sends nothing to our server, so clearing your browser data clears your records.

Written by the DailyGameClub team from the rules as DailyGameClub plays them. Updated October 26, 2026. New to a word? See the glossary. Spotted a mistake? Tell us.

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