How to Solve Killer Sudoku Puzzles
How Killer Sudoku works and how to solve it: cage combinations, the sums with only one answer, the rule of 45 with innies and outies, and a routine.
Killer Sudoku is a sudoku with the given digits taken away. The grid is still 9 × 9, and every row, every column and every 3 × 3 box must still hold the digits 1 to 9 once each. What replaces the givens is a set of dashed outlines called cages. The small number in the corner of a cage is the sum of the digits inside it, and no digit may appear twice in the same cage. It sounds like less to go on, but the sums carry a surprising amount of information, and two simple ideas, cage combinations and the rule of 45, unlock almost every grid.
The rules in one minute
| Rule | What it means |
|---|---|
| Rows, columns, boxes | each holds 1 to 9 exactly once, as in classic sudoku |
| Cage sum | the digits in a cage add up to the number in its corner |
| No repeats in a cage | a cage of four squares holds four different digits |
| Every square in one cage | the cages cover the whole grid without overlapping |
Now and then a cage has a single square. Its sum is its digit, so the page fills it in for you, and it works like a given digit in an ordinary sudoku.
Sizes and difficulty
| Level | Cages | What to expect |
|---|---|---|
| Easy | mostly two and three squares | many cages with one or two possible digit sets |
| Medium | two to four squares | more cages that need the rule of 45 |
| Hard | two to five squares, fewer of two | long cages that only settle late |
Every daily grid has exactly one solution, and it is checked when it is made: the rules described here, applied without any guessing, fill in every square.
Cage combinations
A cage of a given size and sum can only hold certain sets of digits. Two squares adding up to 10 can be 1 and 9, 2 and 8, 3 and 7 or 4 and 6, but never 5 and 5, because a cage never repeats a digit. The smallest and largest sums are the most useful, because they leave only one set:
| Squares | Sums with a single set | The digits |
|---|---|---|
| 2 | 3, 4, 16, 17 | 1 2 · 1 3 · 7 9 · 8 9 |
| 3 | 6, 7, 23, 24 | 1 2 3 · 1 2 4 · 6 8 9 · 7 8 9 |
| 4 | 10, 11, 29, 30 | 1 2 3 4 · 1 2 3 5 · 5 7 8 9 · 6 7 8 9 |
| 5 | 15, 16, 34, 35 | 1 2 3 4 5 · 1 2 3 4 6 · 4 6 7 8 9 · 5 6 7 8 9 |
The pattern is easy to remember: the lowest two sums and the highest two sums of any size have one answer each. For the sums in between, count the sets. A three-square 9 has three: 1 2 6, 1 3 5 and 2 3 4. If the row already has a 1, only 2 3 4 is left.
Show cage combinations, in the options, lists the sets the selected cage can still hold, given the digits already placed in it. It is a good way to learn the sums.
The rule of 45
Every row, column and box adds up to 1 + 2 + … + 9 = 45. That one fact gives Killer Sudoku its signature move. Pick a box and add up the cages lying wholly inside it. If they cover all but one square, that square is 45 minus their total. A square found this way is called an innie.
An innie in a box
The top left box holds three cages that fit inside it, with sums 12, 15 and 9, and one square whose cage reaches out into the next box. The three cages add up to 36, so the square left over must be 45 − 36 = 9. It is placed at once, and its cage now has one digit fewer to find.
The same works in reverse. If the cages touching a row add up to more than 45, the extra belongs to the squares of those cages that stick out of the row. A single square sticking out, an outie, is the difference: cages touching row 1 adding up to 51, with one square hanging down into row 2, put a 6 in that square. The rule also stretches to several units: two rows add up to 90, three rows (a band of three boxes) to 135, and the same for columns. When two squares are left over, their sum is known, which is often enough to narrow both.
Cages and units together
Cage combinations become stronger when a cage sits inside one row, column or box. A three-square 7 lying along a row takes 1, 2 and 4, so no other square of that row can hold them, exactly like a naked triple in sudoku. A digit that a cage must contain, and that can only go in the part of the cage inside one box, is removed from the rest of that box.
Cages also work together. If a box holds a two-square 3 and a two-square 17, its 1, 2, 8 and 9 are all spoken for, so the other five squares of the box can only hold 3 to 7. Notes help here: write the possible digits in each square of a cage, and let the row, column and box clear them.
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A solving routine
- Fill the obvious cages. Single squares, then cages with one possible set, then the 45 innies and outies of each box.
- Write notes. For each cage, note the digits its sets allow. Leave Notes clear themselves switched on so that every digit you place clears itself from its row, column, box and cage.
- Scan like a sudoku. A digit with one place left in a row, column or box goes there, and a square with one note left is solved.
- Return to the sums. Every placed digit lowers what a cage still needs: a three-square 15 with a 9 already in it needs two digits making 6, which is 1 and 5 or 2 and 4.
Repeat until the grid fills. When nothing moves, look for a unit the cages almost cover: the rule of 45 is rarely far away.
Common mistakes
- Repeating a digit in a cage. The digits of a cage are always different, even when the cage crosses from one box into another. Show mistakes marks a repeat at once.
- Adding the 45 rule to the wrong cages. Only cages lying wholly inside the unit count towards the innie. A cage that pokes out belongs to the outie side.
- Losing track of a part-filled cage. The line above the grid shows the digits placed in the selected cage so far, and a cage already at or past its sum before it is full is flagged.
Speed habits
- Start at the extremes. Small sums in small cages and big sums in small cages settle first.
- Use the keyboard on a computer. Arrow keys move, digits fill, N switches notes, Backspace erases and Ctrl+Z undoes.
Scoring and the leaderboard
Killer Sudoku is ranked by time, fastest first; fewer entries break ties. The clock starts with your first move, the grid is checked the moment the last square is filled correctly, and only a member's first solve of the day counts for the leaderboard. Practice puzzles from Play more are never ranked. If you like the sums, Kakuro is built on the same digit sets, and Calcudoku adds the other three operations.
Play it now
Every game is free in your browser, with nothing to download; the daily puzzles change at midnight and the archive keeps the last 60 days. See all the number games.
Questions and answers
Is Killer Sudoku harder than ordinary sudoku?
It starts slower, because there are no given digits, but the cage sums and the rule of 45 give you plenty to work with. Easy days are a gentle way in.
Can two cages next to each other have the same sum?
Yes. Cages are independent; two cages with the same sum and size often hold different digit sets.
Do I need to know the combinations by heart?
No. The Show cage combinations option lists them for the selected cage. Most players pick up the common ones after a few days.
Will I ever have to guess?
No. Every daily grid is checked when it is made: the rules alone fill it in, which also proves that it has exactly one solution.
Written by the DailyGameClub team from the rules as DailyGameClub plays them. Updated October 26, 2026. New to a word? See the glossary. Spotted a mistake? Tell us.