DailyGameClub

Number games

How to Solve Skyscrapers Puzzles

How the Skyscrapers puzzle works and how to solve it: reading the edge clues, clue 1 and clue n, the edge distance rule, clue pairs and the tallest tower.

By the DailyGameClub teamUpdated 5 min read

Skyscrapers is a small Latin square dressed up as a city. Every square of the grid holds a building, from 1 storey up to the size of the grid, and each height appears exactly once in every row and every column. The numbers round the edge are the clues: each says how many buildings you would see if you stood at that spot and looked along the row or column. Taller buildings hide shorter ones behind them, so the clue counts only the buildings that are taller than everything in front of them.

How the clues work

Take a row of a 5 × 5 grid that reads 2, 4, 1, 5, 3 from the left. Looking from the left you see the 2, then the 4 rises above it, the 1 is hidden behind the 4, the 5 rises above everything, and the 3 is hidden behind the 5. That is three buildings, so the clue on the left is 3. From the right you see the 3, then the 5, and nothing behind the 5 can show: the clue on the right is 2.

Line, from the clue's sideBuildings seenClue
2 4 1 5 32, 4, 53
3 5 1 4 23, 52
5 1 2 3 451
1 2 3 4 5all five5

A space with no number is simply no clue: that end of the line can see any number of buildings. A few daily grids also give a height or two, drawn in bold; they cannot be changed.

Sizes and difficulty

LevelGridHeightsClues
Easy4 × 41 to 4at least nine of the sixteen
Medium5 × 51 to 5at least ten of the twenty
Hard6 × 61 to 6at least ten of the twenty-four

Every daily grid is checked when it is made: the reasoning in this guide fills it in without any guessing, which also proves that it has exactly one solution.

Clue 1 and clue n

Two clues solve squares on their own. A clue of 1 means only one building is visible, so the first building must be the tallest: write the top height in the square right beside the clue. A clue equal to the size of the grid, n, means every building is visible, which only happens when the heights climb one storey at a time: the line reads 1, 2, 3 and so on up to n from that side.

These are the first things to look for on any day. A clue of 1 places one building, and because each height appears once per row and column, it also tells you where the tallest building is not.

The edge distance rule

The other clues limit how tall the buildings near the edge can be. With a clue of k, at least k − 1 buildings must be seen before the tallest one, so the tallest can't stand in the first k − 1 squares. More generally, the square at position p from the clue (counting the first square as 1) can be at most n − k + p storeys tall.

Clue in a 5 × 5 gridTallest allowed in the 1st squareIn the 2ndIn the 3rd
2455
3345
4234
5123

Write these limits as notes before anything else on medium and hard days. Big clues push the tall buildings away from their edge, and the square beside a big clue is always small.

Advertisement

Clue pairs on one line

The tallest building in a line is seen from both ends, so the two clues of a line share it. If the clue on one end is a and on the other is b, the tallest needs at least a − 1 squares before it on one side and b − 1 on the other, so a + b can never be more than n + 1.

A pair that places the tallest

In a 5 × 5 grid a row has a 4 on the left and a 2 on the right. Four plus two is six, which is n + 1, so there is no room to spare: the 5 must stand fourth from the left, with three rising buildings before it and one building after it. That one square on the right can still be any of the others, but the row now has a fixed shape, and its column clues soon finish it.

A clue of 2 has a neat rule of its own: if the tallest building is at the far end of the line, the first square holds the tallest of all the others, because nothing between can be seen.

A solving routine

  1. Clues of 1 and n first. Place the tallest buildings and the rising lines.
  2. Note the edge limits. Use the distance rule to cross out heights near every clue.
  3. Find each line's tallest building. Every row and column has one; where can it go, given both clues?
  4. Use the Latin square rule. A height with one place left in a row or column goes there, and Notes clear themselves keeps the pencil marks honest.
  5. Check full lines. When a row or column is full, its clues get a tick if they are right and turn red if not.

Common mistakes

  • Counting hidden buildings. A building behind a taller one is never seen, however tall it is compared with its own neighbours.
  • Forgetting the far clue. Every line can have two clues; a row that satisfies the left one may still break the right one.
  • Ignoring blank clues. They are not zeros. A blank only means that end of the line gives no help.

Scoring and the leaderboard

Skyscrapers is ranked by time, fastest first; fewer entries break ties. The clock starts with your first move, the grid is checked the moment the last square is filled correctly, and only a member's first solve of the day counts for the leaderboard. Practice puzzles from Play more are never ranked. If you enjoy this kind of reasoning, Futoshiki uses the same Latin square with greater than signs instead of edge clues.

Play it now

Every game is free in your browser, with nothing to download; the daily puzzles change at midnight and the archive keeps the last 60 days. See all the number games.

Questions and answers

Why is it called Skyscrapers?

Each number is the height of a building in a city seen from above, and the clues are what a person standing at the edge of the city would see.

Can two clues on one line add up to more than the grid size plus one?

No. The tallest building is seen from both ends, so the two counts share it, and there is never room for more.

What does a bold height mean?

It is given and cannot be changed. Givens appear only on the few days when the edge clues alone are not enough to fix the city.

Do I ever need to guess?

No. Every daily grid can be finished by reasoning from the clues and the row and column rule.

Written by the DailyGameClub team from the rules as DailyGameClub plays them. Updated October 26, 2026. New to a word? See the glossary. Spotted a mistake? Tell us.

Games